![]() The choice was an easy one, and instead of seeing the inside of a cell, you were trained in letters and numbers, magic and war. In his mercy, Tunon offered you the choice of two sentences: decades languishing in prison or a lifetime serving him in the court of Fatebinders. It is rumored that Tunon selects many of his agents from his prisoners - who better to catch the wicked than those versed in such ways? Impressed by your logic, reason, and confidence, he found you guilty anyway. News of the wild child of the North eventually spread to the Archon of Justice - and he ordered you released from captivity and delivered unto his court.Īccused of a crime you most certainly did commit, you stood before Tunon the Adjudicator, Archon of Justice, and argued your case with eloquence and conviction. Finding a human amongst the wild tribe, the Disfavored soldiers made a point of taking you alive. ![]() Each long winter took a greater toll than the last, and once the dwindling tribe was too weak to defend its lands, Disfavored soldiers came to dispense of the ravenous scavengers your tribe had become. The Bounding Viper tribe came across the smoking ruins of your village, and when the Beasts' matriarch found you frozen but unafraid, the mighty leader took you in and raised you with the protection of her tribe.įor years you lived with these wild Beastmen in their migratory homes throughout the mountains, but the Bounding Vipers were a dying breed. When the leader of your home village spoke out of turn one time too many, agents of the Overlord put the whole town to the torch to contain the spread of insubordination. While your peers went on to other guilds, your mind was seen as too valuable to be wasted on the armies - instead, your life was claimed by Tunon, Archon of Justice. Your magical studies came to an abrupt halt when the Voices of Nerat, Archon of Secrets, deemed the Guild 'a peacetime distraction' that must be disbanded for the upcoming war, its mages assigned to proper armies. Looking to secure a better future, your parents struck a bargain with the Seven Tree Guild, a small magical order willing to teach you letters, numbers, and magic - if you proved capable.įor several years, you learned much from the mages, mastering reading and writing faster than the rest, and eventually learned the basics of mystic theory and spellcraft. Amused by your wit, wisdom, and adaptability, Tunon claimed you as his newest enforcer.ĭeeply proud of your intelligence, your parents always knew you were too smart for a life spent with your hands in the soil. Not only did you plead your innocence, but you turned the accusations around on the accuser for wasting the Court's time, and the Archon of Justice concurred. ![]() Where others had stability and routine, you had a worldly and varied education.Ī careless word in a far-flung city landed you in legal trouble, and you were taken before Tunon the Adjudicator and made to stand trial. Though they would never tell you why, Kyros bestowed great wealth upon your family for some unmentioned service, and your parents used this wealth to have you raised far from home - your childhood was a nomadic tour of Terratus with hired tutors and fleeting friendships. ![]() This choice has an effect on conversion options in certain situations as well as impact related skills. The second aspects involves picking the player's background history as they came to be part of Kyros' army. Tattoo: Shape, primary and secondary colors.Face and hair: face type, hair style and beard style.The initial character creation aspect lets players determine the character's:
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